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Renowned Explorers is now in Alpha

A new milestone is set in the Renowned Explorers adventure; Alpha phase. We made sure to gather some footage for you, please take a look at the Alpha trailer: For those that haven’t seen enough yet, the Monks are organizing a ‘Sneak Preview’ event on Twitch where they will talk about the ins and outs […]

Maarten Wiedenhof
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Creating a city scene for Renowned Explorers

I would like to guide you through the creation of a city scene for Renowned Explorers. Hopefully this will bring you some tips and tricks on creating a scene of you own. In the first phase, the sketch, I try to focus upon the main composition, a city with a flowing line that guides the viewer’s […]

Marlies Barends
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Developer Interview Maarten Wiedenhof

These past months we have received some bits and pieces on Renowned Explorers, hinting us to the adventure theme and revealing some strategies. We were wondering how the development is going and what vision Abbey Games has with Renowned Explorers: International Society. Early this week, we managed to talk to one of the founders of Abbey […]

Bram van Lith
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Reus sale, new website, PAX

A quick heads up: Reus is currently for sale on Steam! We’re 75% off this weekend only. So grab it here while it lasts. Another thing you might have noticed is that we’re building a new website. The result is what you are looking at right now. It’s not entirely finished, but we’ll be fixing the […]

Maarten Wiedenhof
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But what’s it going to sound like?

Hi there. If you’re reading this, you probably know about our new game: Renowned Explorers: International Society. You’ve probably also seen a bunch of visual teasers and read a bit about what the game is going to be like. If not, go check out the Renowned Explorers main page! Today I would like to give […]

Bram van Lith
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Renowned Explorers

Since Reus’ release back on May 20th, many players have experienced Reus. We hope that for all of you the game offered the joy we tried to put in it. We often got the question of what’s next, and today we’d like to answer that. While we will still work on Reus now and then […]

Maarten Wiedenhof
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Translation – Conclusion

Thanks to the community, we’ll release a new update for Reus. On November 25, we will release an update which will add 5 languages to the game. These will be French, Italian, Spanish, Brazilian Portuguese and Dutch. For every language, we will add a new piece of content for you to play with. These will […]

Maarten Wiedenhof
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Translation: Get your language in Reus!

*UPDATE 4* Another translation finished! This time, it’s the Spanish translation! With that, the Spanish Bull has been unlocked as a Desert Animal! This late level animal is available as soon as you hit level 3, and forms the ultimate combo with desert plants. Besides giving a good amount of food, it also provides the wealth […]

Adriaan Jansen
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Reus’ Reuzen (Giants), Evolution and animation

Following Abbey’s sole nun Marlies and musical talent Joni’s footsteps (or finger presses, I guess?), it’s now up to me, Abbey’s labeled Ninja Monk and Eating Champion, to write an article about my main duty on Reus; the art and animation of the giants themselves! When I first joined Abbey Games, they’d been working on Reus for […]

Bram van Lith
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Empty Planet Music

Sometimes, dreams come true. With the completion of the soundtrack for Reus, one of mine has. I think we were about 8 years old when Adriaan and I created our first game-concepts, albeit on paper. We shared a great love for games and had plenty of day-long Super Mario and Sim City sessions. Later on, […]

Bram van Lith
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