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Renowned Explorers

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Since Reus’ release back on May 20th, many players have experienced Reus. We hope that for all of you the game offered the joy we tried to put in it. We often got the question of what’s next, and today we’d like to answer that. While we will still work on Reus now and then […]

Maarten Wiedenhof
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Translation – Conclusion

Thanks to the community, we’ll release a new update for Reus. On November 25, we will release an update which will add 5 languages to the game. These will be French, Italian, Spanish, Brazilian Portuguese and Dutch. For every language, we will add a new piece of content for you to play with. These will […]

Maarten Wiedenhof
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Translation: Get your language in Reus!

*UPDATE 4* Another translation finished! This time, it’s the Spanish translation! With that, the Spanish Bull has been unlocked as a Desert Animal! This late level animal is available as soon as you hit level 3, and forms the ultimate combo with desert plants. Besides giving a good amount of food, it also provides the wealth […]

Adriaan Jansen
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Reus’ Reuzen (Giants), Evolution and animation

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Following Abbey’s sole nun Marlies and musical talent Joni’s footsteps (or finger presses, I guess?), it’s now up to me, Abbey’s labeled Ninja Monk and Eating Champion, to write an article about my main duty on Reus; the art and animation of the giants themselves! When I first joined Abbey Games, they’d been working on Reus for […]

Bram van Lith
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Empty Planet Music

Sometimes, dreams come true. With the completion of the soundtrack for Reus, one of mine has. I think we were about 8 years old when Adriaan and I created our first game-concepts, albeit on paper. We shared a great love for games and had plenty of day-long Super Mario and Sim City sessions. Later on, […]

Bram van Lith
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Art – The Evolution!

Being the only nun here, at the Abbey, I thought it sure would be fun to write something about the art of our game. After all, every girl loves to make things pretty and every guy likes to watch pretty … things, so that’s a win-win right there! Reus was running for a while before […]

Marlies Barends
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The Road to Reus

I don’t know if it was something boiling in my heart for a longer time, or if it was inspiration that struck while watching this video, but Reus is a game that had to be made. It went with lots of ups and downs, so making it happen was, and still is, a crazy ride. […]

Adriaan Jansen
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Reus Gameplay!

Want to see a fraction of Reus gameplay? Check this video out, narrated and played by yours faithfully! Tell us what you think of it here, or on facebook!

Adriaan Jansen
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Abbey Jam

How is it that in two days time we created four games, while Reus is already taking more than a year? Last week we threw our time-consuming aims of polish and quality temporarily out of the window and hosted the Abbey Jam. The Abbey Jam is meant as a creative burst where everyone who normally […]

Manuel Kerssemakers
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Indigo is imminent

Indigo is the Dutch game festival which runs this Friday and Saturday. We are invited to show Reus and it will be the first time that we’re showing Reus to the public, consisting of you and everyone else that wants to see it. You can imagine our excitement/nervousness. We try to convert these emotions into hardcore […]

Manuel Kerssemakers
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