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Reus

Abbey Games is working on Reus, a 2D God Game where you control nature giants to balance human progression. Can you guide humanity to utopia, or will human greed ultimately destroy civilization? Reus is out right now! Get it on Reusgame.com, Steam, GoG, Desura, Gamergate, Greenmangaming, or Gamesload.de!

Adriaan Jansen
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Theme is everything!

Ever looked at someone playing a game, and thought:”What could possibly be fun about that?” It could be a game that hardcore gamers seem to have a grudge against, like football managers or a horse game. If you’re more of a casual gamer, you’re more likely to say this about hardcore games like Civilization, Call […]

Adriaan Jansen
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So we’re back

We’re back in hardcore development for a week now. Gamescom strengthened us in our belief that people are interested in liking our game. Bas, Maarten and I ran around in the business and entertainment area for three full days to tell as many people as possible about our game. We went to distributors, publishers, developers, interviewers, […]

Manuel Kerssemakers
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Going to Gamescom

This week large parts of the game industry put their eyes on GDC Europe and the Gamescom, both taking place in Köln, Germany. We thought: a good place to distribute our brand new business cards :). We decided that Gamescom should be the first conference we go to as a company. Mainly because there are so […]

Manuel Kerssemakers
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The business card trading card game

We will be attending gamescom 2012! We won’t be having a booth, we’re mainly going there for business. I figured that we needed business cards, so I made some. I thought it would be fun for our business cards to represent a game. And by represent a game, I mean *be* a game.

Maarten Wiedenhof
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And a preview at that!

And because Wesley still had some time left, he also did a preview. He based it on the alpha play session he had while he was at our office. You can now read the first ever account of Reus’ gameplay.

Manuel Kerssemakers
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FOK! interview

We had another (Dutch) interview. This time with Wesley Akkerman from FOK!. He also made some pictures of our abbey, disclosing important trade secrets about our traditional game-crafting progress.

Manuel Kerssemakers
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Reus pitch sheet

Even though Reus features enormous giants, we can summarize it on a single sheet of A4 paper. Shrunken Abbey developers explain:

Manuel Kerssemakers
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Our monastic order

As you know Abbey’s monastic order works hard on Reus, our god game in the making. Through the week we dress appropriately to our devoted work: robes and hoods and that sort of stuff. Today however, it is casual Friday, possibly followed by a casual Monday next week. You can find Jacco, Bas, Dennis, Adriaan, […]

Manuel Kerssemakers
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Improving the environment

Hey folks, The past two days Bas and I have started working on graphics. So we tried to look at the game from a fresh perspective and started improving. Ugliest things first, working our way up. Here is a quick screenshot, before and after two days work. Note that as always, these images are not […]

Maarten Wiedenhof
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