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Developer Interview Maarten Wiedenhof

These past months we have received some bits and pieces on Renowned Explorers, hinting us to the adventure theme and revealing some strategies. We were wondering how the development is going and what vision Abbey Games has with Renowned Explorers: International Society. Early this week, we managed to talk to one of the founders of Abbey […]

Bram van Lith
Uncategorized

But what’s it going to sound like?

Hi there. If you’re reading this, you probably know about our new game: Renowned Explorers: International Society. You’ve probably also seen a bunch of visual teasers and read a bit about what the game is going to be like. If not, go check out the Renowned Explorers main page! Today I would like to give […]

Bram van Lith
Uncategorized

Experiencing Abbey Games as an Art intern

Well then it’s time to introduce myself! I am one of the current Abbey Art Interns, Susana, expanding the Abbey Games team even more. I’m working enthusiastically on Renowned Explorers: International Society. So here’s an article on my first experiences at Abbey Games. My first day I arrived an hour early, quite normal for a […]

Bram van Lith
ArtConcept Art

Reus’ Reuzen (Giants), Evolution and animation

Following Abbey’s sole nun Marlies and musical talent Joni’s footsteps (or finger presses, I guess?), it’s now up to me, Abbey’s labeled Ninja Monk and Eating Champion, to write an article about my main duty on Reus; the art and animation of the giants themselves! When I first joined Abbey Games, they’d been working on Reus for […]

Bram van Lith
Uncategorized

Empty Planet Music

Sometimes, dreams come true. With the completion of the soundtrack for Reus, one of mine has. I think we were about 8 years old when Adriaan and I created our first game-concepts, albeit on paper. We shared a great love for games and had plenty of day-long Super Mario and Sim City sessions. Later on, […]

Bram van Lith
Uncategorized

Where do those guys work?

Hi, it’s Jacco again. This week I will show you where we work and explain why tools are essential for game development  on a bigger scale.

Bram van Lith
businessCodingUncategorized

Martian Flytrap adventures: The Dutch Game Garden Lunch Part Deux

Hi guys and girls! For the ones who don’t know me: I am Lucas van den Bemd, a 22-year-old student from Utrecht and I joined the Martian Flytrap team last week. My main purpose? To make sure that things get done on time! Unfortunately, I don’t have any experience in the field yet. At the […]

Bram van Lith
Among the Giantsbusiness

Post it!

Hi there! You probably haven’t seen me around yet. My name is Jacco and I help with the programming (and a tiny bit of gamedesign). I am very lucky with Bas showing me the ancient secrets of programming. Today I will share such a strategy and give you a sneak peek behind the scenes at Martian […]

Bram van Lith
CodingLulz