Above is a screenshot of one of my tests with the landscape. The most fancy thing about this terrain is that it is completely made up of bezier curves. With bezier curves we can make the terrain look super smooth no matter how much the player wants to zoom in.
While doing some fancy rendering of about 4000 triangles the performance of our application dropped drastically when all triangles became super long and super thin. The frame time increased from 3ms to about 66ms! The funny thing was that this only happens on my laptop and tablet. My desktop PC, with a way better GPU, […]