Sometimes, dreams come true. With the completion of the soundtrack for Reus, one of mine has. I think we were about 8 years old when Adriaan and I created our first game-concepts, albeit on paper. We shared a great love for games and had plenty of day-long Super Mario and Sim City sessions. Later on, […]
Being the only nun here, at the Abbey, I thought it sure would be fun to write something about the art of our game. After all, every girl loves to make things pretty and every guy likes to watch pretty … things, so that’s a win-win right there! Reus was running for a while before […]
How is it that in two days time we created four games, while Reus is already taking more than a year? Last week we threw our time-consuming aims of polish and quality temporarily out of the window and hosted the Abbey Jam. The Abbey Jam is meant as a creative burst where everyone who normally […]
Indigo is the Dutch game festival which runs this Friday and Saturday. We are invited to show Reus and it will be the first time that we’re showing Reus to the public, consisting of you and everyone else that wants to see it. You can imagine our excitement/nervousness. We try to convert these emotions into hardcore […]
Abbey Games is working on Reus, a 2D God Game where you control nature giants to balance human progression. Can you guide humanity to utopia, or will human greed ultimately destroy civilization? Reus is out right now! Get it on Reusgame.com, Steam, GoG, Desura, Gamergate, Greenmangaming, or Gamesload.de!
Ever looked at someone playing a game, and thought:”What could possibly be fun about that?” It could be a game that hardcore gamers seem to have a grudge against, like football managers or a horse game. If you’re more of a casual gamer, you’re more likely to say this about hardcore games like Civilization, Call […]
We’re back in hardcore development for a week now. Gamescom strengthened us in our belief that people are interested in liking our game. Bas, Maarten and I ran around in the business and entertainment area for three full days to tell as many people as possible about our game. We went to distributors, publishers, developers, interviewers, […]
This week large parts of the game industry put their eyes on GDC Europe and the Gamescom, both taking place in Köln, Germany. We thought: a good place to distribute our brand new business cards :). We decided that Gamescom should be the first conference we go to as a company. Mainly because there are so […]