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Game Design: Paper Prototype

So all this time you’ve been reading our blog, watch us bump into different kind of problems and seeing our progress. But you probably have no idea what we’re actually making! Yeah, sure, something with a planet, giants and purdy pictures. Well, we still can’t tell much about the game. You know, buzz is everything, […]

Adriaan Jansen
Among the GiantsGame Design

Game Design: Games that influence our new game

Sooo, late happy new year everybody! That 2012 may bring many good games to you! For the blog, I thought it would be funny to tell you about the games that had a significant influence in the design of our awesome new game. I can’t tell much about the game we’re making yet, but maybe […]

Adriaan Jansen
Among the GiantsGame Design

Game Design: More stats equals Easier Balance

Last week I stated that more stats will make the job of balancing our game easier. Since for a lot of games this is not true at all, let me explain how it works here. For our new game, we want to have statistics for a certain segment of the planet. These stats should answer […]

Adriaan Jansen
Among the GiantsGame Design

Game Design: Mystery vs Depth

Today, while discussing our super cool new ambitious project, Bas and me got into a heavy discussion about giving the player information on the game mechanics. The game we’re creating is a kind of simulation game where you simulate the flow and grow of the earth with giants. Most of you probably already know that […]

Adriaan Jansen
Among the GiantsGame Design