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And a preview at that!

And because Wesley still had some time left, he also did a preview. He based it on the alpha play session he had while he was at our office. You can now read the first ever account of Reus’ gameplay.

Manuel Kerssemakers
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FOK! interview

We had another (Dutch) interview. This time with Wesley Akkerman from FOK!. He also made some pictures of our abbey, disclosing important trade secrets about our traditional game-crafting progress.

Manuel Kerssemakers
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Reus pitch sheet

Even though Reus features enormous giants, we can summarize it on a single sheet of A4 paper. Shrunken Abbey developers explain:

Manuel Kerssemakers
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Our monastic order

As you know Abbey’s monastic order works hard on Reus, our god game in the making. Through the week we dress appropriately to our devoted work: robes and hoods and that sort of stuff. Today however, it is casual Friday, possibly followed by a casual Monday next week. You can find Jacco, Bas, Dennis, Adriaan, […]

Manuel Kerssemakers
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Improving the environment

Hey folks, The past two days Bas and I have started working on graphics. So we tried to look at the game from a fresh perspective and started improving. Ugliest things first, working our way up. Here is a quick screenshot, before and after two days work. Note that as always, these images are not […]

Maarten Wiedenhof
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Putting god back into god-games

From this post on, I will be revealing features of our new game bit by bit. To keep things interesting for game design purposes, I will also elaborate a bit on that feature. Today we start of with a nearly divine subject! God games! Reus Features! You might have noted that we’re making something with […]

Adriaan Jansen
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Before we started making Reus, Bas and me were kind of experimenting with our capabilities. We agreed to make a few shorter games to find out where our strengths were and to measure our planning capabilities. It started out pretty good with Llamapalooza, which we made in just a few days and without real hick-ups. […]

Adriaan Jansen
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Reus Announced!

Dear friends and followers, we are proud to tell you that today we oficially announce our debut game: Reus. Many people have already played our previous game: Tinytanic, which we made in a week, but Reus is something entirely different. It is our big passion project we have been working on for little over 8 months in […]

Manuel Kerssemakers
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Our first interview

We are proud to announce the publishing of our first article. It tells the story of the start of both Abbey Games and Digital Dreams. The second one is a company that is situated in the same location as we are, the Dutch Game Garden. Although the interview is in Dutch, it does present the […]

Manuel Kerssemakers
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Something’s coming…

Adriaan Jansen
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