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Tinytanic 1.0

Hey all! Just a small post to let you know that we reached version 1.0 of Tinytanic. We also made a nice tiny page, just for this game. Try it out, have some fun, and be sure to let us know both your highscore, and your thoughts about the game. And thanks again to everyone […]

Manuel Kerssemakers
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Ludum Dare- Tinytanic: It sinks magnificently

After hours and hours of hard, hard labor, we’re finally finished with Tinytanic 0.8! There are still some things we’re going to fix in the coming week, but we’re really proud of what we’ve created with the Abbey team! Behold, the very sinkable Tinytanic! You can play the game HERE, at our website, or if it’s […]

Adriaan Jansen
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Tinytanic: All Aboard!

So here you can read about our concept, the Tinytanic. An ever decreasing amount of boat is available to keep you safe from the disasters that strike this unfortunate boat. So how are we faring? Well, this is how the game looks right now! As you can see, our team of Abbey Games member clones plus the ever so […]

Adriaan Jansen
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Ludum Dare- Tinytanic

Our team  entered the Ludum Dare with a bit of a problem: We’re already making a tiny world game during working hours! So we needed another look on this “tiny world”. We came up with small scopes and small spaces, and inspired by the national geographic we came with THIS: Man, the world of safety […]

Adriaan Jansen
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Where do those guys work?

Hi, it’s Jacco again. This week I will show you where we work and explain why tools are essential for game development  on a bigger scale.

Bram van Lith
businessCodingUncategorized