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Translation: Get your language in Reus!

*UPDATE 4* Another translation finished! This time, it’s the Spanish translation! With that, the Spanish Bull has been unlocked as a Desert Animal! This late level animal is available as soon as you hit level 3, and forms the ultimate combo with desert plants. Besides giving a good amount of food, it also provides the wealth […]

Adriaan Jansen
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The Road to Reus

I don’t know if it was something boiling in my heart for a longer time, or if it was inspiration that struck while watching this video, but Reus is a game that had to be made. It went with lots of ups and downs, so making it happen was, and still is, a crazy ride. […]

Adriaan Jansen
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Reus Gameplay!

Want to see a fraction of Reus gameplay? Check this video out, narrated and played by yours faithfully! Tell us what you think of it here, or on facebook!

Adriaan Jansen
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Reus

Abbey Games is working on Reus, a 2D God Game where you control nature giants to balance human progression. Can you guide humanity to utopia, or will human greed ultimately destroy civilization? Reus is out right now! Get it on Reusgame.com, Steam, GoG, Desura, Gamergate, Greenmangaming, or Gamesload.de!

Adriaan Jansen
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Theme is everything!

Ever looked at someone playing a game, and thought:”What could possibly be fun about that?” It could be a game that hardcore gamers seem to have a grudge against, like football managers or a horse game. If you’re more of a casual gamer, you’re more likely to say this about hardcore games like Civilization, Call […]

Adriaan Jansen
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Putting god back into god-games

From this post on, I will be revealing features of our new game bit by bit. To keep things interesting for game design purposes, I will also elaborate a bit on that feature. Today we start of with a nearly divine subject! God games! Reus Features! You might have noted that we’re making something with […]

Adriaan Jansen
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Before we started making Reus, Bas and me were kind of experimenting with our capabilities. We agreed to make a few shorter games to find out where our strengths were and to measure our planning capabilities. It started out pretty good with Llamapalooza, which we made in just a few days and without real hick-ups. […]

Adriaan Jansen
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Something’s coming…

Adriaan Jansen
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Ludum Dare- Tinytanic: It sinks magnificently

After hours and hours of hard, hard labor, we’re finally finished with Tinytanic 0.8! There are still some things we’re going to fix in the coming week, but we’re really proud of what we’ve created with the Abbey team! Behold, the very sinkable Tinytanic! You can play the game HERE, at our website, or if it’s […]

Adriaan Jansen
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Tinytanic: All Aboard!

So here you can read about our concept, the Tinytanic. An ever decreasing amount of boat is available to keep you safe from the disasters that strike this unfortunate boat. So how are we faring? Well, this is how the game looks right now! As you can see, our team of Abbey Games member clones plus the ever so […]

Adriaan Jansen
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