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Halloween Explorers: International Investigation.

This weekend is Halloween, and we found it to be an appropriate theme for our latest update. We’re still full of ideas for Renowned Explorers so we’re trying different approaches for each update. This one is all about the mysterious and spooky legends around Halloween. For that reason we won’t tell you exactly what we […]

Manuel Kerssemakers
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Abbey Jam

How is it that in two days time we created four games, while Reus is already taking more than a year? Last week we threw our time-consuming aims of polish and quality temporarily out of the window and hosted the Abbey Jam. The Abbey Jam is meant as a creative burst where everyone who normally […]

Manuel Kerssemakers
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Indigo is imminent

Indigo is the Dutch game festival which runs this Friday and Saturday. We are invited to show Reus and it will be the first time that we’re showing Reus to the public, consisting of you and everyone else that wants to see it. You can imagine our excitement/nervousness. We try to convert these emotions into hardcore […]

Manuel Kerssemakers
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So we’re back

We’re back in hardcore development for a week now. Gamescom strengthened us in our belief that people are interested in liking our game. Bas, Maarten and I ran around in the business and entertainment area for three full days to tell as many people as possible about our game. We went to distributors, publishers, developers, interviewers, […]

Manuel Kerssemakers
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Going to Gamescom

This week large parts of the game industry put their eyes on GDC Europe and the Gamescom, both taking place in Köln, Germany. We thought: a good place to distribute our brand new business cards :). We decided that Gamescom should be the first conference we go to as a company. Mainly because there are so […]

Manuel Kerssemakers
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And a preview at that!

And because Wesley still had some time left, he also did a preview. He based it on the alpha play session he had while he was at our office. You can now read the first ever account of Reus’ gameplay.

Manuel Kerssemakers
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FOK! interview

We had another (Dutch) interview. This time with Wesley Akkerman from FOK!. He also made some pictures of our abbey, disclosing important trade secrets about our traditional game-crafting progress.

Manuel Kerssemakers
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Reus pitch sheet

Even though Reus features enormous giants, we can summarize it on a single sheet of A4 paper. Shrunken Abbey developers explain:

Manuel Kerssemakers
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Our monastic order

As you know Abbey’s monastic order works hard on Reus, our god game in the making. Through the week we dress appropriately to our devoted work: robes and hoods and that sort of stuff. Today however, it is casual Friday, possibly followed by a casual Monday next week. You can find Jacco, Bas, Dennis, Adriaan, […]

Manuel Kerssemakers
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Reus Announced!

Dear friends and followers, we are proud to tell you that today we oficially announce our debut game: Reus. Many people have already played our previous game: Tinytanic, which we made in a week, but Reus is something entirely different. It is our big passion project we have been working on for little over 8 months in […]

Manuel Kerssemakers
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