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Production FTW

Here at the Abbey we achieve greatness with our customized development method. When we applied this super awesome development method, our production efforts doubled, NO TRIPLED! Quadrupled?.. tl;dr: Scrum but not really. Team divided in two; production and pre-production. It works great for us.

Bas Zalmstra
businessCodingGame Design

The Designer Class- What are the game designer’s pitfalls?

A few weeks ago, I started with a series of blogposts about what it’s like and what it takes to be a game designer. Because we’re talking games here, I’m approaching these posts as an RPG character creation guide. The series consists of the following chapters: Role: What are the tasks of a game designer? […]

Adriaan Jansen
Game Design

Game Design: The Designer Class – What skills does he use?

A few weeks ago, I started with a series of blogposts about what it’s like and what it takes to be a game designer. Because we’re talking games here, I’m approaching these posts as an RPG character creation guide. The series consists of the following chapters: Role: What are the tasks of a game designer? […]

Adriaan Jansen
Game Design

Game Design: The Designer Class – What is he like?

Last week, I started with a series of blogposts about what it’s like and what it takes to be a game designer. Because we’re talking games here, I’m approaching these posts as an RPG character creation guide. The series consists of the following chapters: Role: What are the tasks of a game designer? Passive Abilities: […]

Adriaan Jansen
Game Design

Game Design : The Designer Class – What does he do?

After finishing your favorite game, you may have stopped and thought: “Wow, what an amazing game! I wish I could make a game as awesome as this one!”. Then it hits you. Why not? But how can I become a game designer? Which skills or talents do I need? What does a game designer actually do anyway!? There […]

Adriaan Jansen
Game Design

Game Design: Paper Prototype

So all this time you’ve been reading our blog, watch us bump into different kind of problems and seeing our progress. But you probably have no idea what we’re actually making! Yeah, sure, something with a planet, giants and purdy pictures. Well, we still can’t tell much about the game. You know, buzz is everything, […]

Adriaan Jansen
Among the GiantsGame Design

Game Design: Games that influence our new game

Sooo, late happy new year everybody! That 2012 may bring many good games to you! For the blog, I thought it would be funny to tell you about the games that had a significant influence in the design of our awesome new game. I can’t tell much about the game we’re making yet, but maybe […]

Adriaan Jansen
Among the GiantsGame Design

Game Design: Haxxx!!1!

Game Design and hacking? Huh, what? What is Adriaan talking about? I thought hacking was something exclusively for programming! Guess what? I’m a way better hacker than Bas, and I’m proud of it too! I’m talking about hacking in the form of inelegantly approximating a goal. It’s actually the same as in computer science. I […]

Adriaan Jansen
Game Design

Game Design: More stats equals Easier Balance

Last week I stated that more stats will make the job of balancing our game easier. Since for a lot of games this is not true at all, let me explain how it works here. For our new game, we want to have statistics for a certain segment of the planet. These stats should answer […]

Adriaan Jansen
Among the GiantsGame Design

Game Design: Mystery vs Depth

Today, while discussing our super cool new ambitious project, Bas and me got into a heavy discussion about giving the player information on the game mechanics. The game we’re creating is a kind of simulation game where you simulate the flow and grow of the earth with giants. Most of you probably already know that […]

Adriaan Jansen
Among the GiantsGame Design