Maybe you already noticed, but we now have a jobs section here on the website. At the moment we’re looking for 2D Artists, so if you’re a talented artist (or you know one), take a look there! P.S. We will soon release a lot more information about the game we’re working on!
Here at the Abbey we achieve greatness with our customized development method. When we applied this super awesome development method, our production efforts doubled, NO TRIPLED! Quadrupled?.. tl;dr: Scrum but not really. Team divided in two; production and pre-production. It works great for us.
So you’re probably wondering, “Hey, where are the new blog posts?”. Well, we’re currently in a transition. Since March 19th, we are legally, officially a company and with that, we decided that we needed a new name, logo and website. I’m working very hard on the above-mentioned right now. Hopefully somewhere next week we’ll be able […]
As Jacco pointed out, we currently work in a windowless basement, our already pale faces lit only by the bleak white light coming from our monitors. However, the Dutch Game Garden might have a new place for us: an actual office – with windows – in the very center of Utrecht. This week they’ll inform […]
Hi guys and girls! For the ones who don’t know me: I am Lucas van den Bemd, a 22-year-old student from Utrecht and I joined the Martian Flytrap team last week. My main purpose? To make sure that things get done on time! Unfortunately, I don’t have any experience in the field yet. At the […]