Home
Filtered on Game posts Clear

The Designer Class- What are the game designer’s pitfalls?

A few weeks ago, I started with a series of blogposts about what it’s like and what it takes to be a game designer. Because we’re talking games here, I’m approaching these posts as an RPG character creation guide. The series consists of the following chapters: Role: What are the tasks of a game designer? […]

Adriaan Jansen
Game Design

Game Design: The Designer Class – What skills does he use?

A few weeks ago, I started with a series of blogposts about what it’s like and what it takes to be a game designer. Because we’re talking games here, I’m approaching these posts as an RPG character creation guide. The series consists of the following chapters: Role: What are the tasks of a game designer? […]

Adriaan Jansen
Game Design

Game Design: The Designer Class – What is he like?

Last week, I started with a series of blogposts about what it’s like and what it takes to be a game designer. Because we’re talking games here, I’m approaching these posts as an RPG character creation guide. The series consists of the following chapters: Role: What are the tasks of a game designer? Passive Abilities: […]

Adriaan Jansen
Game Design

Game Design : The Designer Class – What does he do?

After finishing your favorite game, you may have stopped and thought: “Wow, what an amazing game! I wish I could make a game as awesome as this one!”. Then it hits you. Why not? But how can I become a game designer? Which skills or talents do I need? What does a game designer actually do anyway!? There […]

Adriaan Jansen
Game Design

It has snown

The first snow of this winter has reached the Netherlands! To celebrate, I made some snowy assets.

Maarten Wiedenhof
Art

Game Design: Games that influence our new game

Sooo, late happy new year everybody! That 2012 may bring many good games to you! For the blog, I thought it would be funny to tell you about the games that had a significant influence in the design of our awesome new game. I can’t tell much about the game we’re making yet, but maybe […]

Adriaan Jansen
Among the GiantsGame Design

Game Design: Haxxx!!1!

Game Design and hacking? Huh, what? What is Adriaan talking about? I thought hacking was something exclusively for programming! Guess what? I’m a way better hacker than Bas, and I’m proud of it too! I’m talking about hacking in the form of inelegantly approximating a goal. It’s actually the same as in computer science. I […]

Adriaan Jansen
Game Design

Particles

Nowadays almost all games feature some form of particle systems. Particle systems are simple effects that add enormous detail to a game. Particle systems are used to model effects that are otherwise very hard to model. Think of things like explosions, fire, portals, sparks, etc. Ronimo’s upcomming game Awesomenauts is packed with particle effects and it really adds to the […]

Bas Zalmstra
Coding

Concept Art: Why?!?!

Making a game is a lot of work. We work hard to get as much content in a game as possible. So why would we waste our time making stuff that isn’t going to end up in the game? What’s their purpose except for looking pretty on the wall of the work-environment?

Adriaan Jansen
Concept Art

Game Design: More stats equals Easier Balance

Last week I stated that more stats will make the job of balancing our game easier. Since for a lot of games this is not true at all, let me explain how it works here. For our new game, we want to have statistics for a certain segment of the planet. These stats should answer […]

Adriaan Jansen
Among the GiantsGame Design